International Digital Product Architect

Specialisation of the bachelor of Information Management and Multimedia

Location: Belgium - Mechelen -Campus De Ham

Info sessions

Tuesday 09 November

11.00 - 11.45Webinar Week | Digital product (design & development) architect, learning by doing![Read more]

Thursday 11 November

11.00 - 11.45Webinar Week | Digital product (design & development) architect, learning by doing![Read more]

Start building the world of tomorrow! 

  • Helping to create a better future is what gets you up in the morning. 
  • Get the skills you need to design and build the digital products of tomorrow. 
  • Learn how to use technology as a tool for boosting efficiency, sustainability and quality of life. 
  • Apply your creativity to develop interactive and intuitive interfaces.  
  • Help steer the future course of our society with products that are both socially relevant and commercially viable. 
  • Work in a creative, inspiring and supportive environment that challenges you to go beyond your best. 
  • Find out how to combine the skills of design, developer and entrepreneur, to turn your skills into a successful business or career.

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The programme
in short
Scroll down for more information
geert
Geert Duhoux
Programme Manager
For all your questions about the programme.
Admissions
Admissions
Contact our admissions team.
Mon - Fri: 9.00-15.00 (BXL Time)

Eyecatchers

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Future-proof skilled

Digital Product Architecture is a new field without national borders. We prepare you for your future in the booming technology sector with expert teaching, cutting-edge facilities and equipment, and globally-recognised qualifications. 

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The world at your feet

You will work in an international practice enterprise run by fellow students or be in the company lead of your own international digital product startup, all guided by international experts. The digital world will welcome you with open arms! 

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100% in English

You’ll be taught and coached by Belgian and foreign professionals. You’ll be part of an international class. So you’ll experience the true meaning of ‘interculturality’ every day. No course book or syllabus can top that! 

Programme

  • Structure
  • 3 pillars
  • Courses
  • In practice
  • Personal coaching
  • Admission requirements
  • Structure

    • PROGRAMME (3 YEAR) 6 Digital Products = 18 Challenging Projects 
    • International Digital Product Architect is a brand new, innovative academic programme. Why is it so innovative? There are no courses in the traditional sense. Instead, you will learn all the necessary skills through a variety of projects and challenges. Every semester you will design and build a real digital product . But first, you will complete 3 projects that help you develop the skills and tools you will need to successfully design and create your product. 
  • 3 pillars

    We are going for an integration of the three pillars on different digital products.

    Design
    You create attractive and user-friendly websites and apps. You learn how to design in a creative way and take the customer's needs into consideration.

    Development
    You will get introduced to the different programming languages. This allows you to create a fast and well-functioning website or app. Foreknowledge is not required.

    Business & communication
    You convince customers and investors of the added value of your app or website. With a watertight business plan and clear, creative and structured communication.

  • Courses

    Below you can find an overview of the courses (under reservation of changes), with the number of credits per phase. Credits express how many hours you need on average to process the subject matter (incl. lessons). Count about 25 to 30 hours for 1 study credit.  

    • We have explained the most important courses in a blue tooltip.   
    Phase123
    SEMESTER 1 DESIGNING AN INTERFACE i
    1. Build a static page with logo and brand book i 10
    - Design skills
    - Develop logo
    - Visual Prototyping
    2. Build a prototype i 10
    - Interface Design
    - User Research
    - Webtechnology (HTML, CSS)
    3. Translate a prototype to live website i 10
    - Intro to programming
    - Webtechnology (javascript)
    - User testing
    Phase123
    SEMESTER 2 THE USER AND HIS BEHAVIOUR i
    1. Exploring the content of digital applications i 10
    - User needs and psychology
    - Coorporation
    - Digital Business Fundamentals
    2. Building for data gathering i 10
    - Sensors and connectivity
    - Webtechnology backend (php)
    3. Presenting ME O.1 i 10
    - Reporting and pitching
    - Presentation skills
    SEMESTER 3 DESIGNING READY TO MARKET APPLICATIONS 30
    SEMESTER 4 BUILIDING AND DEVELOPING DIGITAL PRODUCTS 30
    SEMESTER 5 BUILDING PROFITABLE BUSINESS MODELS 30
    SEMESTER 6 SELL YOUR PRODUCT 30
    Phase123
    SEMESTER 1 DESIGNING AN INTERFACE i
    1. Build a static page with logo and brand book i 10
    - Design skills
    - Develop logo
    - Visual Prototyping
    2. Build a prototype i 10
    - Interface Design
    - User Research
    - Webtechnology (HTML, CSS)
    3. Translate a prototype to live website i 10
    - Intro to programming
    - Webtechnology (javascript)
    - User testing
    SEMESTER 2 THE USER AND HIS BEHAVIOUR i
    1. Exploring the content of digital applications i 10
    - User needs and psychology
    - Coorporation
    - Digital Business Fundamentals
    2. Building for data gathering i 10
    - Sensors and connectivity
    - Webtechnology backend (php)
    3. Presenting ME O.1 i 10
    - Reporting and pitching
    - Presentation skills
    SEMESTER 3 DESIGNING READY TO MARKET APPLICATIONS 30
    SEMESTER 4 BUILIDING AND DEVELOPING DIGITAL PRODUCTS 30
    SEMESTER 5 BUILDING PROFITABLE BUSINESS MODELS 30
    SEMESTER 6 SELL YOUR PRODUCT 30
  • In practice

    Every semester you will design and build a real digital product. But first, you will complete 3 projects that help you develop the skills and tools you need to successfully design and create your product. We will describe the requirements, but you create and design your personalized result.

    During each cycle you will increase your level of autonomy on planning, groupwork, choice of subjects and even evaluation... By the end of the programme you will have gathered an e-portfolio, which will give you a head start on the job market. 

  • Personal coaching

    The spiral of innovative learning
    This method is based on high impact learning and e-portfolio principles. In each cycle the level of autonomy is increased on planning, groupwork, choice of subjects, evaluation and educational method, which makes the spiral.

    Design an and build your portfolio: Through each project, you will work in cycles of 4 consecutive phases: Bootcamp, Challenge, Portfolio and Feedback.  

    • A bootcamp is an intensive period where students work around a central topic. The theoretical items of the topic are envisioned and practically embodied.  
    • You accept the  challenge  and go for it! Make it happen. A challenge incorporates all the building blocks handled in the bootcamp, and more.  
    • Build up a personal  e-portfolio . This is a way to prove your competences, to be visible to the outside world for employment, professional skills and your social network.  
    • Learn to give and accept  feedback . Make relevant conclusions and cope with your conclusions to learn for future events. 

  • Admission requirements

    Our application process is really straightforward.
    You will only need to meet 3 simple requirements:

    1. Secondary education diploma
    2. English Language Certificate (B2)
    3. Passport/ID card or residence permit

    Some more good news! Thomas More has no numerus clausus procedure, nor do we have a limit on the number of admitted students.
    You can find more specific information about our admission requirements here.

After graduation

 

    • The job of your life
    • Additional Studies
    • Working in Belgium

    #wearemore